tag:blogger.com,1999:blog-506454113498300987.post5521431619179994946..comments2024-01-18T06:23:54.456-05:00Comments on Rayguns and Space Suits: An idea for space-based wargaming: the suicide runJasonhttp://www.blogger.com/profile/02852395640994627645noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-506454113498300987.post-3647926510795680202013-01-13T00:45:43.319-05:002013-01-13T00:45:43.319-05:00Excellent suggestions! I was also thinking about s...Excellent suggestions! I was also thinking about some sort of "area of effect" type situation where there's a chance ships close to the two ships might suffer collateral damage, like chunks of the destroyed ships hitting them with varying degrees of damage from none to severe. The ships would have to be really close to be affected.Jasonhttps://www.blogger.com/profile/02852395640994627645noreply@blogger.comtag:blogger.com,1999:blog-506454113498300987.post-59368270933600123122013-01-10T22:58:42.315-05:002013-01-10T22:58:42.315-05:00I'd allow it, but only if the ship was really ...I'd allow it, but only if the ship was <b>really</b> damaged--like 80% or more, and had lost FTL and at least one other major system (like life support or sensors). Definitely have some kind of morale check (easier for Klingon-types to pass than the in-game equivalent of, say, Ferengi). If the suicide run is successful, both attacker and target are destroyed. If unsuccessful, just the attacker is destroyed (the target ship evaded and poured all its weapons into the suicide ship as it flew by).Desert Scribehttps://www.blogger.com/profile/13862907749003106864noreply@blogger.com