Note: I plan on writing a series of posts about Starcraft over the days and weeks. I started replaying the game recently and fell in love with it again. The posts will cover aspects of the game, the lore, and how amazeballs it is.
God, what can I say about this game other than just gushing about how awesome it is? In 1998, Blizzard Entertainment didn't just strike gold when they released this RTS (real-time strategy game), nor did they hit the mother-lode. They struck something better. I have no idea if it has retained its popularity since the release of Starcraft II, but I do know that this came transcended almost every other game in terms of popularity and longevity. A game so popular that in South Korea, competitive play was akin to a national sport. You know how people in the U.S. will watch football every Sunday during the season, or how soccer fans are glued to the World Cup? It was like that in South Korea with this computer game. Pro-gamers - and I swear, I am not making this up - would play against each other in
stadiums. Thousands, even tens of thousands of people would go to those stadiums and watch two people play a computer game against each other. Units from the game graced the fronts of bags of chips and cans of soda. Hell, the South Korean Air Force even formed and sponsored a team of Starcraft players who were serving out their compulsory military service.
Okay, I think I've established that South Korea is a bit...odd. But it was a global thing with this game being not just hugely popular, but professionally played globally. I think almost every country had at least one pro.
Now that I'm done gushing about the game's popularity, let's move on to what I really wanted to post about. One of the things I love about Starcraft is how revolutionary it was. You see, RTSes of the time had no unit diversity. What I mean is that every race/faction in a game had the exact same units in form and/or function. In the Age of Empires series, which was hugely popular, every faction had bowmen, and cavalry, and chariots, etc, etc, etc. Starcraft, on the other hand, ditched that and gave each faction their own unique units.